Site Update (at last!)
Yes yes, I know its been a long while since the last update. The truth is I have been
swamped for my final year of College (Broadcasting HND) - anyone in the UK who
happened to be channel hopping the Cable&Wireless (Nynex) to Channel 10 on the 11th
of June may have seen my College's Day of TV programming - (including my rendered title
sequences and station stings). Anyway enough about me...
A few minor adjustments to the main page (can now see easily when the site was last
updated) and the webcounter has walked over to the other side of the screen.
Lambda 0.15.x
Wow! it's starting to look really nice now - features under construction: Capital ships
to have "vital systems" (ie Bridge structures that can be destroyed, disabling
maneuverability, thruster tubes can be taken out to stop the ship entirely and gun turrets
can be destroyed (lest they destroy you!)
New screenshots showing gun turrets in operation have been posted in Visual Scans.
CU Amiga Pre-Pre-Preview!
This month's CU Amiga has an article on Lambda (including as yet unseen
screenshots!). For all the current news, reviews, facts and features about Amiga (aswell as
great CoverCDs) go and buy CU! (and read the lambda preview :). Also take a look at their
website for even more up-to-date information ->here.
World of Amiga Show '98
A great success by all accounts. I'm not going to go into any detail about it as there
are plenty of review about what happened at the show (including at the aforementioned
CU-Amiga site). Suffice to say that I am excited about the new 0S5 amiga (as well as the
developer bridge). Naturally I attended the infamous Dev Conference. Anyone complaining
about the bridge being a x86 based machine should consider a) its a DEVELOPER system
only b) All the best development tools are available on the proposed system already and c)
its only an interim machine until the completely new, totally Amiga - OS5 (Mitchy) is out
in 1999. Anyone who complains about having to spend money and ditch their Amiga 500s
can be run over by a traction engine ;). Who knows, this way you are far more likely to see
a LambdaII OS5 (but don't count on it)
For all the latest information on OS5, the Bridge and all other Amiga related
FACTS surf to Amiga Inc's site.
Current Game Development
The coder (Kalsu) is taking a little break from programming Lambda - mainly to
concentrate on a project for a demo party (if lambda is anything to go by, it should be an
eye opener).
This does not [repeat] DOES NOT mean that Lambda development has ceased - only
the coding has paused briefly. We are still continuing to revise the plot and create the game
content. I am giving much thought to the in game animation. If you want some sort of idea
of what I'm aiming at, then go and buy the excellent Genetic Species - it has a corker of an
intro sequence. Lambda will differ in that it will contain breifing sequences not unlike
C&C (but much better of course :).
So please, no letters to magazines from Mr Angry of Barnsley complaining that
Microsoft has bought out our development(!?!?).